You can either play one of the 42 characters from the marvel universe, or create your own. Though you end up using most of your Red Stones during your Panel to complete whatever action is most important to you, it sometimes helps to leave a few Red Stones for involvement in someone else’s Panel which allows you to help them, or complete other important functions during their shining moments. You can use Red Stones both on your “turn” (your character’s Panel in the comic book page), and during other character’s Panels. It’s a little amazing to me that a full-fledged RPG that also represents something as large as Marvel gets by with only 2 (basically) character “stats.” However, I’m also impressed. There’s a little more complexity to it, factoring in Difficulty and Resistance, but that is the fundamental mechanics of gameplay. If you have enough Red Stones to fuel your desired action, it succeeds. Then, you also have energy points, called “Red Stones” that are used to do any kind of action. When it comes to stats, basically, your character has HP. The game is played in a series of “Panels.” It’s as if if you and your gaming group were reading and co-creating a comic book, as you game. I think that Marvel Universe RPG accomplishes that goal. The game’s designers wanted a very simple, straightforward, rules-light game, focused on roleplaying a superhero (or villain), and not the mechanics of the game system, itself. That alone is an extremely unique element of the game. There are no dice used in Marvel Universe. Uniqueness of Marvel U niverse RPG: (8/10)
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